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Aquadew

New 3D Model • Aquadew v1.0

New 3D Model • Aquadew v1.0

Greetings! Here is the preview video of my latest 3D model, Aquadew v1.0. Enjoy! See the entire 3D Character Model Showcase. See the entire 3D Character Model Showcase on YouTube


Good day, everyone! I'd like to write a short blog post about the making of Aquadew v1.0, so that I could share a few modelling methods that I executed on this particular model. This is the first model of Aquadew--which was originally a character that I created when I was twelve. The model design was based on the 2012 drawing I did of her. I then updated her design my changing her color palette, her clothing and her overall appearance.

MODELING PROCESS

The Beginning: After  drawing Aquadew facing front and facing left, I used the image as a guideline to model her body and face. When I was modeling her, I didn't extrude vertices to create lines, and then create faces from connecting those vertices. Instead, I started with the good ol' cube, subdivided it, and edited it accordingly. One drawback about this method, however, is that the model would most likely end up being too high in polygons. 

Hair: I also adapted a new style of modeling the hair! I wanted to make the model look more "anime-like," so I made the hair segments thicker and made them shaped like cresents. I like to keep my models' hairstyles short for now, because I'm still trying to figure out how I can properly model long hair. 

Rigging: I once again used Rigify and the Armature Modifiers to rig Aquadew. Gladly, most things went well! The skirt was properly rigged according to the leg movement, and the body did not have many deformed weights. 

Shapekeys: The good news is that I was able to apply the Mirror modifier to my model at the right time, so that I could create facial shapekeys faster. This is because both halves of my model's body is symmetrical, so mirroring shapekeys made the process quicker.


I hope you enjoyed reading this blog post! Thank you!