Greetings! Above, I have attached a short video compilation on my new 3D model, Piyo Piccimori v1.0. The model was modeled, textured and rendered in Blender. See the preview for Piyo Piccimori v1.0 here.


I originally modeled Piyo as a third player model for a game I'm currently developing, but the result ended up being more high-poly than expected! It was also difficult trying to import my model to my game engine due to the large amount of materials and textures.

I eventually decided to use him as a model for animations or video cut scenes in the game. I mainly used diffuse shading, because it hides any jagged edges when using shapekeys, and it gives him a clean, simple look. 

At the moment, I'm trying to work on a second model of Piyo Piccimori (him at an older age) for an upcoming animation project--and this model's going to be slightly simpler!